Shape-from-X
约 105 个字
Shape from shading¶
Gradient Space Representation¶
A 3-dim free vector represented by gradients.(\(\frac{\partial z}{\partial z} = 1\) is omitted)
It is actually the intersection with plane \(z = 1\)
Photometric stereo¶
Render equation \(I = \rho \ \mathbf s^T \mathbf n\)
For different light sources:
\(\mathbf{\tilde n = (S^T S)^{-1} S^T I}\)
Shape from X¶
Volumetric Fusion¶
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3 Steps:
Depth-to-SDF Conversion
Volumetric Fusion
MeshExtraction
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Implicit representation (Signed distance field SDF)
signed distance to the closest surface at each voxel
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Volumetric Fusion
Weighted average of SDF from different view point